Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. AI rulers are less likely to start wars, plots and factions. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. It's aimed at more of the casual/intermediate player. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Access to Hermetic society. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. Temporal rests power with you, and gives you bonuses, and you can . Messalianism because it's the single most outlandish religion in the game. Daring is a good way to lose moral authority because AI is incompetent, and we as a player will need prepared invasion only once (maybe twice). The gavelkind succession law will remain even if you return to an unreformed pagan religion later. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. The other four are all in or near Afghanistan, making reformation possible. For feudal pagans, reforming makes it possible to raise crown authority to any level. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. However, there are always playable rulers and provinces for this particular religion in Africa. He is a culturally Norse Germanic pagan but has a Slavic son. Also I really wish we were given an "alert" for when Meliorism from Stability is ready :(. If you want internal stability, pick Hierocratic and enjoy your excommunications. I may found bridge from new DLC's teaser. Ancestor Worship decision available. * Your mileage may vary. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Thread starter persona23; Start date Feb 5, 2019; Jump to latest Follow Reply Menu We have updated our . You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. Agnatic law is enforced, open succession law is unlocked. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. However, stability is very low, and you have little control over your realm. Rulers can order subject to Take the Vows, disqualifying them from succession. Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. They are only playable in the 769 bookmark unless Ruler Designer is used. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. Meritocracy with the best part of Warmongering nature? JavaScript is disabled. Also, nomads are often an exception due to their unique mechanics. Priests cannot marry and cannot inherit. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Peacefull is OK, but greatly reduces your ability to expand. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). Enatic law is enforced, open succession law is unlocked. I think Polygamy would be powerful. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). It got to the point where I was raiding not based on gold or number of holdings or artifacts or anything like that, but simply based on the size of the ruler's court; I figured it would give me more chances to capture folks for the sacrifices. . If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Women can take up to 3 consorts. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest. Have fun dealing with retaining those. Enatic law is enforced, open succession law is unlocked. The reformed Pagan religions are usually pretty nice. Tax on subjects of different religious group is allowed. Interesting read. + Bloodthirsty Gods, Seabound, Unrelenting. Proselyting - ??? However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. As for best leadership, it depends. The default succession law for tribal unreformed pagans is elective gavelkind. With A Crown Of Thorns, You Became My King Forever. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. So I decided to update my list after I played some Holy Fury. Tax on subjects of different religious groups is allowed. Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). For Power, Divine Marriage is average. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. ( But Imperial Succession is nearly same as heir designation so you may want to pick the Religious tax doctrine to get tons of cash. Independent lieges of this religion can construct pyramids. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . Crusader Kings II. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. For example, if you want to paint the map, pick Temporal and use GHW. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost. Penalty to moral authority (-15%) and to mission. [1] These are not immediately obvious before reformation, or even immediately upon reformation. I would say go with the form of paganism you like best. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. Reformer becomes the first religious head. I always found piety to be very uselful here, excommunication is a very powerful tool if you use it strategically. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. AI rulers only try to convert provinces if zealous. With , reformers can decide doctrines for the reformed faith. Others have concvinced me that Hellenic is the best overall. No male in the council. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Duke-tier religious heads common for all realms. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. It may not display this or other websites correctly. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. No female temple holders. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Partially redundant with Sea-Bound doctrine. Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. Blood sacrifices is super fun, esp. Pagan Religion Reformation Advice. Generic Tengri paganism allows for more levies. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. They can easily convert provinces by pillaging every holding in a province. The only cb you'll ever need is alexanders invasion. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. using concubines). Access to Hermetic society (but Hermetics still suffer -10 temple opinion). You are using an out of date browser. (There is one exception. "IN THEORY" 95% of the time it works every time. Interactive corporate website, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Priests cannot inherit. Civilized already removes raised levies penalties to vassal opinion, and Hellenic can raid already. Meritocracy is just delayed open succession after we get to Primogeniture law. Holy sites: Novgorod (shared with Suomenusko), Kiev, Plock, Birlad, and Rugen (shared with Romuva). AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Medieval Dynasty: How to Make a Rabbit Trap, Medieval Dynasty: Can you become King? In my game as a Zunist multi-emperor, I reformed with Warmongering, so conversion is very slow (maybe 20 provinces are converted, whereas I controlled half of the map), but that doesn't bother me : revolts are rare, and my vassals are converting them bit by bit. When you reform a pagan religion, and get high enough moral authority, other pagan empires might ask your help in converting them to your . Holy Sites: Information, Frequently Asked With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. My first choice was Unyielding, Harmonious (Meritocracy + Equality), Stability, and Hierocratic. Before patch 3.0, Hellenic paganism also fell into this category. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. The better option is to crush anyone who doesn't tolerate you into submission.". This allows defensive pagans to defeat enemy armies twice their size with ease. Crusader Kings II. Agnatic, agnatic-cognatic, cognatic laws are restricted. Right now before I will be able to even convert rest of my provinces, they already do it.*. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. A pagan start that allows to make a kingdom and to reform faith in the shortest time, preferably, before the first succession and loss of titles. It basically removes any fear of a succession crisis ever again, and Enatic gets the slight edge by basically giving you a free subjugation/crusade option on pretty much any leader in the game due to the rarity of female rulers in general. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. As I said in OP, if you are Roman Emperor you cannot designate heir for your top tittle. Press question mark to learn the rest of the keyboard shortcuts, https://ck2.paradoxwikis.com/Pagans#Reformation. +5% Morale of armies. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. That deserves recognition. 2019, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=43605, Play Holy sites: Djimi, Draa, Gao, Kano and Wagadu. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Uuugghhh. If there is levy size & attack bonus from unreformed religion, it is lost. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. You must log in or register to reply here. AI rulers will only convert same-group provinces. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. No females in the council. However, the religion's holy sites are scattered far and wide making reformation very hard. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. Bloodthirsty Gods effects. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug). The resulting empty holding slots further strengthens the horde. Aztec religion only appears in-game if Sunset Invasion DLC is in use. Press question mark to learn the rest of the keyboard shortcuts. But it's because I favor Unyielding nature, and those two don't work well together. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? Diviner read signs before a war to try to improve troop morale. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. Heir Designation is allowed (if at least one of. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. AI rulers will try to convert their provinces. Rulers can order subject to Take the Vows. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Clearly Messalian. Stability removes short reign penalty, which was not a problem for me ever. Holy Fury Pagan Reformation Tier List & Discussion. For example, the average/casual player is probably not going be aggressively bloodline stacking. +1 piety per month while at peace. Inversely, it is much easier for organized religions to convert pagans. Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. Sky Burials. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Unyielding: This would be my number one if I had to chose. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. So is it bug or is it not a bug? Fleet can navigate through major rivers, but maintenance cost remains full. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Reforming the religion will cause a schism in the pagan faith. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Moral Authority edit Main article: Moral authority Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. AI rulers are less likely to start wars, plots and factions. Penalty to moral authority (-15%) and to mission. Posted January 4, 2019. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. Ancestor Worship. Any tribal leader, whose religion is pagan unreformed, neighbouring a realm whose leader's religion is organized - e.g. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Enatic-cognatic law is available. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. Warmongering: I think most of us are familiar with it, because unreformed Germanics and Tengri have it. Leadership. The opinion bonus and extra piety is always useful, which translates into a more stable realm. Equality can be achieved with enough tech by the year 950+ . Two mutually exclusive bloodlines can be created by this process. The other side of the coin is that peace is seen as unbecoming. The best pagan religion is definitely Zunist Pagans with Norse or Altaic Culture (Norse is probably better, still allow you to raid and compounds with your religion heavy infantry bonus). Btw, is there any reason NOT to take unyelding? Incompatible with Eternal Riders and Invaders doctrines. I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Proselytizing is a must pick if you have a lot of land with conversion resistant heathens, since AI rarely bothers converting them otherwise. Followers 0. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Levy size & attack bonus from unreformed Tengri faith will be lost. +5% Morale of armies. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Unlocks divine marriage, allowing and encouraging incestuous marriages. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Ship maintenance reduced to 10%. I agree with most of what you said but I would put the Civilised doctrine as tier 1. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. Animistic effects. Great work!!! They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. I hope this tier list/guide was useful for you here reading this, despite its huge length. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. The last playable Slavic ruler is Chief Testislaw of Dyrmin. For conquests Islam is way too OP if you're not a nomad. I've had games where several centuries have gone by and literally only one or two guys have been made Venerated Ancestors and they're usually some random idiot. Defensive attrition is a powerful deterrent in the early game. Women can take up to 3 consorts. Feudal unreformed pagans typically use gavelkind succession. These doctrines can be picked no matter the reformer's religion. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Example: Your sister matri marries some guy from Ashina dynasty, they have a daughter for example, all you have to do is to matri marry her to your male heir. Pont Valentr Press J to jump to the feed. AI looter prefer coastal counties. Civilised is closer to tier 3 than tier 1, if we pick this doctrine as Roman Emperor we will never use its full potential as we are locked in Imperial Elective succession. Reformer gets a powerful artifact. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. C. Civilized/Religious Tax: The best Doctrine you can possibly pick. Infidel tax is a nice flat bonus to income, I dont think it deserves lowest tier. Each temple looted in a raid gives +1% to moral authority. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. Great Holy War against a single disfigured child. Also you can give away the title, the best way would probably be as a viceroyalty. Youre all but guaranteed the successor you want, and unlike Open succession you dont have to worry about your AI heir doing stupid things when you land them. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Rulers lose prestige when at peace for too long. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. Toggle signature. I haven't reformed a lot of pagan faiths, but when I do reform a pagan faith, I tend to pick the same four options every time (Unyielding - Enatic Clans & Unique - Autonomous). Rulers can spend 500 Prestige and 150 Piety to increase courtier or own attributes. This gives me some new options to consider. Intermarry Eastern group, Zoroastrian group. I wish it was more interactive (e.g. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Don't @ me, if you dis. It is really painful to expand with CBs at our disposal as Peaceful religion. Haruspicy and Astrology effects. Orthodox. You are using an out of date browser. Levy size bonus from unreformed Aztec faith will be lost. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). Depends on what you want. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Enatic-cognatic law is available. Interfaith marriage is unavailable. Harmonious expands our pool of talent but makes it harder to stack bloodlines due to disallowed cousin incest. Out of all the Succession Doctrines, Meritocracy is probably the safest. In 800 CE. I'm still mad how badly Shia got shafted over the development of the game. Sons of Ragnarok is combination of two bad doctrines, if we dont pick it, we will still retain ability to have viking trait and coastal county conquest cb, however, we will lose river sailing and prepared invasion ability which we dont need later in game ( and AI can close rivers for us by having enough fort level in river counties). The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. When you choose to play as a pagan ruler in CK2, you accept that there might be some problems (succession, levies, conversions) along the way that come with the advantages. Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. You must log in or register to reply here. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Eldership succession law is allowed. Low MA will hurt you bad tho unless you're in middle east. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. AI rulers only try to convert provinces if zealous When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Holy wars and great holy wars are unavailable, but County Conquest CB is available. It's hard for me to rate a largely RNG mechanic highly. Havent seen many posts about reforming the Bon religion. Also offsets short reign. Priests cannot marry and cannot inherit. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. What, in your opinion, is the best aim training? Women can take up to 3 consorts. What options do you think is best for each, norse, slavic, tengri, etc? All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. It has synergy with enatic/agnatic or meritocracy, after 9 successful boosts for close family relative we get a bloodline. AI rulers only convert same-group provinces and only when zealous. Helps a lot when vs crusades or aztecs trying to meme on you. Peaceful nature is powerful if you have a huge realm . Defining features in-game: Low-tech non-pagans have very low Supply Limit in Pagan counties. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. No females in the council. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy.

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ck2 best pagan religion